Zero Point Software
More ideas from Zero Point Software
Concept of larger training modules and exterior complexes.

Our beloved conceptual artist Mr. Jesper ScribbleHEAD Andersen have materialized a detailed concept of what our larger exterior complexes will look like at some point in Deadlock. We now have what we have always looked for;

In most hot zones its standard ITO procedure to deploy a Titan Walker at three down and locked.

Picture of the Week Media section where we'll share various pictures of early concept art, test renders, design suggestions etc.

ITO Zero Environment Combat Suit customization concepts.

Picture of the Week Media section where we'll share various pictures of early concept art, test renders, design suggestions etc.

ITO underground training facility blueprint, cave and silo concept.

Picture of the Week Media section where we'll share various pictures of early concept art, test renders, design suggestions etc.

Artificial caves from ITO Training Grounds.

Zero Point Software are looking for a talented and enthusiastic all-round game programmer to join the creative team of developers working on the ambitious AAA Indie title Interstellar Marines: Deadlock.

There's nothing like collecting references from "real life".

There's nothing like collecting references from "real life".

Commander-in-Chief on "Project IM" General Sebastian Travis standing on the bridge of AIV Kitty Hawk getting his morning coffee while listening to the daily candidate progress-report from 'SARA'.

Commander-in-Chief on "Project IM" General Sebastian Travis standing on the bridge of AIV Kitty Hawk getting his morning coffee while listening to the daily candidate progress-report from 'SARA'.

Jack Torillo setting at his desk, lonely, trying to get his head around a data-report from 'SARA'. Torillo is ITO's Chief S.E.T.I. Researcher and the 'father' of the Interstellar Marines program.

Jack Torillo setting at his desk, lonely, trying to get his head around a data-report from 'SARA'. Torillo is ITO's Chief S. Researcher and the 'father' of the Interstellar Marines program.

Idea centered around the fact that, maybe not all creature fabrications is perfect all the time. Don't *beep* with mother nature.

Back when our team included concept artists they could always play around with the shark creature concept, if e. This iteration (we called it

Somewhere in the Mojave Desert, South Nevada USA, a Megalodon class Dropship is seconds into dust-off, with full thrust on all VTOL exhausts, lifting off violently from one of the top-side launch pads of ITO's Training Grounds. Estimated wheels-down in 40mins inside Docking Bay 2 of AIV Kitty Hawk.

Somewhere in the Mojave Desert, South Nevada USA, a Megalodon class Dropship is seconds into dust-off, with full thrust on all VTOL exhausts, lifting off violently from one of the top-side launch pads of ITO's Training Grounds. Estimated wheels-down in 40mins inside Docking Bay 2 of AIV Kitty Hawk.

We love our current logo, but still feel a lot of nostalgia looking at these early logo iterations.

Picture of the Week Media section where we'll share various pictures of early concept art, test renders, design suggestions etc.

Concept Art - Jack Torillo and his research team on an expedition deep inside the northern forests of quadrant 24, just 50 clicks from ITO's colony on Valhalla - www.IMonSTEAM.com

Concept Art - Jack Torillo and his research team on an expedition deep inside the northern forests of quadrant 24, just 50 clicks from ITO's colony on Valhalla - www.IMonSTEAM.com