Martin Nørgaard

Martin Nørgaard

Martin Nørgaard
Flere idéer fra Martin
Physically Based Rendering

Physically Based Rendering

Physically Based Rendering | PBR Texturing – 3DCoat

Physically Based Rendering | PBR Texturing – 3DCoat

photoshop, quixel, allegorithmic, substance, materials, zbrush, texture, shader, texturing, bioshock, bioshock the collection, castlevania, gamedev, game development, indiedev, game industry, games

photoshop, quixel, allegorithmic, substance, materials, zbrush, texture, shader, texturing, bioshock, bioshock the collection, castlevania, gamedev, game development, indiedev, game industry, games

Tron Glow tutorial - Unreal 4 - YouTube

Tron Glow tutorial - Unreal 4 - YouTube

6bedb935636521

6bedb935636521

Rock Material, Vincent Dérozier on ArtStation at https://www.artstation.com/artwork/kwmP6

Rock Material, Vincent Dérozier on ArtStation at https://www.artstation.com/artwork/kwmP6

WOW- great article for Blender 3d artists! Blender cycles shader encyclopedia.

WOW- great article for Blender 3d artists! Blender cycles shader encyclopedia.

RoughBias_1.png

RoughBias_1.png

Creating a Mirror Shader

Creating a Mirror Shader

How to create a displacement map? - PhotoSculpt creates 3D models and textures from 2 photos

How to create a displacement map? - PhotoSculpt creates 3D models and textures from 2 photos