Leon Olsen
Flere idéer fra Leon
Height alphas to Smart materials in Substance painter

Height alphas to Smart materials in Substance painter

ArtStation - Temper & Iridescence Filters (Substance), Ben Redmond

ArtStation - Temper & Iridescence Filters (Substance), Ben Redmond

сварка в 3D

сварка в 3D

ArtStation - Foliage study, Vitaly Bobrov

ArtStation - Foliage study, Vitaly Bobrov

Image: https://cdna.artstation.com/p/assets/images/images/006/151/352/large/tinko-wiezorrek-aaahair-tutorial-tinkowiezorrek.jpg?1496390129

Image: https://cdna.artstation.com/p/assets/images/images/006/151/352/large/tinko-wiezorrek-aaahair-tutorial-tinkowiezorrek.jpg?1496390129

FAQ: Как у модели дем формы? Практические мини-Tuts для механической SUB-D АКА Добавить еще ГЭП - Страница 45 - Polycount форумов

FAQ: Как у модели дем формы? Практические мини-Tuts для механической SUB-D АКА Добавить еще ГЭП - Страница 45 - Polycount форумов

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 96 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 96 - Polycount Forum

Topology

Topology

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

This is the second part as a reference model and subdivide polygons details , I hope will be very useful...

This is the second part as a reference model and subdivide polygons details , I hope will be very useful...