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Castelli & Chimere - Castles & Chimeras: Armor optional rule for D&D and OSR games Heroic Fantasy, Fantasy Armor, Fantasy Weapons, Medieval Fantasy, Medieval World, Fantasy Character Design, Character Inspiration, Character Art, Character Portraits

This simple rule gives more value to armor since it adds Damage Reduction when the character would go to less than 0 hp. RULE Armor works normally (give AC bonus) until the character goes to 0 hp then Armor absorb excess damage from that hit. Note: This damage reduction works only on the hit that would take the character below 0hp, if the character is already out of combat the damage reduction doesn't work, so if attacked again you apply the normal rules against helpless target. The Damage…

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พี พี่.
Steampunk City, Ville Steampunk, Fantasy City Map, Fantasy World Map, Fantasy Games, Final Fantasy, City Design, Map Design, Design Ios

I was asked the following question over on the Paizo boards: Can I ask a question about city design? I see advice I’ve seen elsewhere — start with the streets. But — how? How do you know how to design the streets? How many to put within a space, when to do twists and turns, … Continue reading "More City Design Tips"

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Shaun Carr
Fantasy Map, Fantasy World, Game Design, Jason Thompson, Rpg Map, D D Maps, Dungeon Maps, Poses References, Dungeon Master

So there have been a TON of modules that were created by TSR for Dungeons & Dragons over the years. The list is truly amazing once you see it, because of all the work and time that went into each adventure module. If you don’t believe me, check out a compiled listing here: List of Dungeons & Dragons Modules There were some modules that weren’t as fun as others, and they may have played well at a convention, but at […]

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Lucas Garibaldi