Alexander Karlsson

Alexander Karlsson

Alexander Karlsson
Flere idéer fra Alexander
游戏特效论坛-游戏特效教程,游戏特效制作教程、游戏特效贴图下载,游戏特效素材下载,游戏特效专业交流与分享!-CGJOY - Powered by Discuz!

游戏特效论坛-游戏特效教程,游戏特效制作教程、游戏特效贴图下载,游戏特效素材下载,游戏特效专业交流与分享!-CGJOY - Powered by Discuz!

Projectile

Projectile

Real time VFX - stylized fire without use of flipbooks - Zelda inspired

Real time VFX - stylized fire without use of flipbooks - Zelda inspired

Personal Progress FX - Chris Nordgren - WIP & Critique - Real Time VFX

Personal Progress FX - Chris Nordgren - WIP & Critique - Real Time VFX

VimeoPortal VFX Update 5 - Real Time VFX

VimeoPortal VFX Update 5 - Real Time VFX

StarCraft 2 Legacy of the Void Art Dump! - Page 2 - polycount

StarCraft 2 Legacy of the Void Art Dump! - Page 2 - polycount

一期011学员474特效Demo - 游戏特效提高班(一期) - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by…

一期011学员474特效Demo - 游戏特效提高班(一期) - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by…

Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.

Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.

蝴蝶粒子 - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!

蝴蝶粒子 - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!